CREATE THIS COOL GLOWING GLASS CONTROLLER IN THIS PHOTOSHOP TUTORIAL! | We’ll dive deep into working with paths to create complete shapes and sets of shapes in Photoshop CC.
In this Photoshop tutorial, we’ll create a glowing glass Playstation 4 controller that we will create using a series of stacked paths, colors, and layer styles to build a really cool looking shape in the end. In this tutorial you’ll learn all about the Pen Tool, create advanced and complex paths, working with colors in Layer Styles, and building atmosphere with custom brushes and glows and blurs and all kinds of cool stuff. Thanks for watching!
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Tutorial Recording Notes:
Disclaimer: these are the actual notes I used to record this video and are written in a language you may or may not understand. Hopefully, you find them useful or cool.
- Create a new document 2560×1440
- Add Solid Color BG layer at #060412
- Delete locked BG layer
- Create a few ellipse’ with the ellipse tool at the size 350×350 and place two in the center stacked on top of each other and set both fills to #4009a0
- Duplicate these ellipse’ and drag them to the left and change the fill of both to #397be7
- Duplicate both these ellipse’ and drag them over to the right and change the fill to #e7152b
- Adjust and align the shapes if needed into the center of the document
- Select each set of two layers and convert to a single Smart Object.
- Apply a 100px Gaussian Blur to each of these smart objects.
- Drag in a photo of a PS4 controller so we can get a good trace.
- Use the Pen Tool and create a split shape to create the overall shape of the Controller. (make sure Pen tool is set to Path!)
- Create and save each individual path in the Paths panel as you go.
- Grab the ellipse tool and set to create a path and create a 310×310 ellipse for the left button area and another ellipse for the right button area.
- Use the ellipse tool again and create two ellipse at 225×225 and arrange them so they are in the area of where the control pads would be.
- Select one of the 225px ellipse’ and copy it and paste it in place and resize to 140px using the Properties panel
- Select both paths using the Path Selection tool, select both ellipse’ and use the align tool in the Path Selection tool’s toolbar and align to the current selection horizontal and vertical centers.
- Repeat this for the right control pad as well.
- Grab the Rounded Rectangle and set to draw a path and create a 450x250px shape with 45px corners. Position this where it belongs in the top middle of the controller.
- Double click on the path in the Paths panel and name this path “touchpad”
- Create a new Path in the Paths panel and use the same Rounded Rectangle tool to create two small 160x30px rectangles and place each path for the L and R buttons
- Use the Ellipse tool to create 4x 90×90 circles and place paths and name them for the triangle, square, X, and circle buttons
- Now create a 70×70 rounded rectangle path with 20px corners and then create a second 53x53px rounded rectangle with 10px corners and rotate the new shape by free transforming it 45º
- Position it so it’s in place to make the part of the arrow button that points downward into the center of this cluster of buttons.
- Use the Path Selection tool and select both shapes and use the path operations feature to merge both shapes together
- Duplicate the path in the Paths panel and use Free Transform to flip vertically and move this down to the position of the bottom button
- Select both paths in the Path panel and drag these down to the new path button to duplicate them
- Use Free Transform to rotate this pair of buttons to complete the arrow keys
- Pull the Paths panel out and grab the two large paths and cover them each to a Solid Color shape layer.
- For the left side: reduce fill opacity 0%, Inner Glow: Screen, 100%opacity, color #7fdae2, 165px size
- For the right side: reduce fill opacity to 0%, Inner Glow: Screen, 100%opacity, color #d5082f, 165px size
- For the touchpad: fill opacity 0%, Inner Glow: Overlay, 100%opacity, color #FFFFFF, 100px size
- Left buttons holder path: set the fill to white, reduce opacity to 50%, blend mode Overlay
- Right buttons holder path: set the fill to white, reduce opacity to 50%, blend mode Overlay
- Left pad path: fill opacity 0%, Inner Glow: Overlay, 100%opacity, color #7fdae2, size 100px. Color Overlay: white, soft light, 100%opacity. Outer Glow: Normal, 15%opacity, color #000000, size 30px
- Right pad path: fill opacity 0%, Inner Glow: Overlay, 100%opacity, color #7fdae2, size 100px. Color Overlay: white, soft light, 100%opacity. Outer Glow: Normal, 15%opacity, color #000000, size 30px
- Left-Pad-Stick: Inner Glow: Overlay, 100%opacity, color #fff9d4, 40px size. Color Overlay: color #7fdae2, Soft Light, 50%. Outer Glow: Normal, 15%opacity, color #000000, 30px size.
- Right-Pad-Stick: Inner Glow: Overlay, 100%opacity, color #fff9d4, 40px size. Color Overlay: color #7fdae2, Soft Light, 50%. Outer Glow: Normal, 15%opacity, color #000000, 30px size.
- L-button: Inner Glow: Screen, 35%opacity, color #fff9d4, 15px size. Color Overlay: white, Overlay, 50%opacity.
- R-button: Inner Glow: Screen, 35%opacity, color #fff9d4, 15px size. Color Overlay: white, Overlay, 20%opacity.
- Create all four button solid color layers and style: Inner Glow: Screen, 40%opacity, color #fff9d4, 30px size. Outer Glow: Normal, 20%opacity, BLACK, 15px size
- Copy that layer style to all four arrow buttons as well.
- Delete the PS4 controller image
- Create a new layer and set to Color dodge and grab the Brush tool and use a large, soft-edged brush tip and use the colors #e4581a and #4a7baf and dot a little color through the controller to add some effect
- Create a new layer and set it to Overlay blend mode and grab the Brush tool and set the Brush tip shape to 10px
- Open the Brush panel and tick on Shape Dynamics and choose “Fade from the drop down under the first slider and set it to fade over 250. Now click and hold shift and click a second time to place a few lines shooting out of the controller. No more than 10-12 lines total!
- Add another new layer and use a texture brush to paint in some very light yellow particles
- Add a mask and reduce the opacity of the bits under the controller and then use the Blend If sliders to chill out the particles even more.
- Check doc to see how I built out 3x layers of particles (blurred) and then duplicated a part of the particles a bunch of times and applying a Zoom filter and then duplicating that a few times and then set to Overlay. Use the mask to cover some of the junk in the controller area.
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