Learn the secrets you need to know to create and work with a 3D character using Fuse and Photoshop CC in this tutorial!
We’ll create a character in Adobe Fuse and export it to Photoshop where we’ll change the lighting and texture and then use a few Photoshop filters to create a streaking effect for our Photoshop 3D model.
Download the 3D model I made for this video here:
DOWNLOAD 3D MODEL HERE
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Tutorial Recording Notes:
Disclaimer: these are the actual notes I used to record this video and are written in a language you may or may not understand. Hopefully, you find them useful or cool.
- If you have Fuse, create a character in Fuse (don’t export textures?) and then save it to the CC library
- (provide this character as a downloadable free asset for people who need it)
- Share the website with other free and paid 3D models at this point
- Create new PSD at 1920×1080
- Make the background a gray color
- Shut off the textures
- Position model
- Choose pose (show how to have only poses in menu and get thumbnails instead of list)
- Floating, legs bent, on page 5 should be good
- Select all the materials and set shine and reflection to 0%
- Set the material diffusion to R:200, G:200, B:255
- Set the material specular to R:25 G:65 B:125
- Select the Environment and dump the IBL
- Select infinite light 1 and dump the shadows, set the color to a cyan blue 0, 200, 225, and intensity to 100%
- Set the coordinates to -165º, 45º, 165º
- Create second light and set to hot pink 245, 0, 175 with no shadow
- Set the coordinates here to 145º -45º -145º
- Select the 3D model and set the Y axis position to -45º
- Select the Scene and untick “Shadows”
- Select the 3D object, expand the selection by 20px and render the 3D layer out
- Duplicate it, render the 3D, and rasterize it so we can push some pixels
- Drag in the space background
- Set document to 16bit
- Duplicate the background and blur 100px and duplicate until it’s 100% opacity
- Turn on top galaxy layer and set it to 20% opacity
- Curves layer, flatten curve a bit, Multiply blend, set to 50% opacity
- Create grain layer and set to 35% opacity for the background
- Set document back to 8bits
- Start building layers to wind blast soft brush painted bits and mask to create the 8bit looking streaks
- Duplicate model and drag above everything
- Rotate to the right and wind blast a bunch and rotate back into normal place
- Use the Blend If sliders to blend this a bit and set to Lighten blend mode
- Duplicate the model up again and rotate/use wind AGAIN, but use the “Wind” method a few times and rotate this back in place
- Motion blur this 200px up and down and then set layer to Dissolve and reduce opacity to 40%
- Mask this to knock it away from in front of the model and then use Levels on the mask to lift the blacks to a mid grayish color
- Create a new layer above the background blurred+galaxy bit and set to Color blend mode
- Sample the blue and pink colors off the model and dab in colors to regularize the background. (Overkill this and blur to reduce the power)
- Create a Photoshop filter Noise layer with 10% noise and Soft Light/40% opacity the layer
- Create 2x High Pass layers at 30% opacity
- Selective Color – Whites: 45/0/-10/0 // Blacks: +15/+10/-5/-15
- Channel Mixer, black and white, Multiply @ 35% opacity
- Color Balance Layer: Shadows: +10/-10/0 // Highlights: -25/0/+10
- Merge all layers to new layer and Blending Options+tick off blue check for this layer
- Curves adjustment layer set to Luminosity blend mode to lift the black point and spike the highlights
- Add a LUT layer using DropBlues with a heavily blurred center dot covering the effect from the spaceman and reduce the opacity to 50%
- Consider using another LUT layer TealGreen effect and fade some teal color into the right side of the comp
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