Learn all kinds of shape building tips and tricks in this Adobe Illustrator tutorial!
We’ll work with advanced gradients, pathfinder operations, effects, masking, and lots more in this intermediate to advanced level Adobe Illustrator CC tutorial.
Inspiration: Justina Lei on Behance. https://www.instagram.com/justina.lei/
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Tutorial Recording Notes:
Disclaimer: these are the actual notes I used to record this video and are written in a language you may or may not understand. Hopefully, you find them useful or cool.
- SETUP:
- New document 2560×2560
- Create color swatches: #3f4a45 – #2c4c40 – #4b5b55 – #29302d – #411a00 – #dcc35d – #ccc78f
- SCENE:
- Create 2560×2560 rectangle and fill with #3f4a45 – #2c4c40 gradient at 90º and limit the greenish color to the top area
- 2560×650 rectangle and fill with #4b5b55 and align to bottom center of document
- Duplicate this rectangle and add a gradient at 90º:
- #29302d(20%0%) – #29302d(0%42%) – #29302d(100%100%) and tweak the handles to look smooth
- Create three rows of mountains using the Curvature Pen and fill each row with a solid color.
- Use a copy of the 2560×2560 rectangle to Pathfinder and align it to the artboard. Select this rectangle and all mountains and use the Pathfinder>CROP feature to trim it up
- Select all the mountains and start dividing them to get individual shapes that we can color
- Select all mountain shapes and add a gradient: #29302d(0%0%) – #29302d and set it to 90º
- Use the Gradient tool and customize the amount and positioning of each shape’s gradient
- Draw a small rounded rectangle, about 30x115px and apply a transparent-to-black gradient to it at 90º
- Duplicate this rounded rectangle and resize it to 9px wide with proportions constrained and position it to become the trunk of the swamp tree
- Group this as our first tree.
- Duplicate out 14 total of these trees and use Direct Selection to adjust the shape and size of the trunks and treetops and spread them out across the horizon of the swamp and set them to Soft Light. Tweak opacity if needed.
- CABIN:
- 195×15 rectangle
- 70×45 rectangle as “front” of the house on the right side of the platform
- 100×120 rectangle as the left side of the house on left side of the platform
- 3x 15×25 rectangles as poles under the platform for the house
- ––align these poles with the “corners” of the house that you can see
- 92×82 rectangle and shear horizontally -37º for front roof side
- Line up the bottom edge of this roof with the platform and nudge upward 32px
- Line up the bottom right corner with the edge of the front wall and nudge to the right 30px
- Apply a transform that flips and nudges over to the left (reflect X, -153.791 or so, make 1 copy, etc…)
- Expand this artwork and ungroup
- Copy this left side roof and paste in front and nudge to the right 10px
- Create 9×30 and 12×30 rectangles and nudge together to use as the chimney (shadow side/highlight side)
- Add colors to all the shapes to see them all
- Arrange them as they ought to be
- Select both left pieces of roof and divide and only save the little edge piece
- Divide this little piece from the left side of the house. Ungroup and clean up what needs to be saved
- Divide the front roof from the left side of the house. Ungroup and clean up what needs to be saved
- Arrange roof and left side so they look correct
- Use the Pen Tool + Smart Guides to drag the little underhang area of the left roof
- Draw a 25×25 ellipse and place in center low of the left wall
- Create a gradient #411a00 to #ddc45d and start filling every shape we created with this gradient and use the Gradient tool to create the shading that we want
- Group all the shapes and set the bottom of the platform on the horizon
- REFLECTION:
- Apply a Transform to the group of trees that will flip it and move it downward (anchor point bottom center, Reflect Y, etc… )
- Set to 25% opacity and nudge to look perfect
- Apply a mask and fade the edges off
- Transform and flip the house group, reduce opacity to 25% and mask to fade it off a little as well
- SMOKE:
- Drag in smoke sketch & trace w/ Pen Tool & tweak with Direct Selection
- Trim bottom and use Direct Selection + Smart Guides to line up smoke with chimney
- Fill smoke with gradient #ccc78f to #ccc78f(20%opacity) and use the Gradient tool to make smoke look good
- Use the Star Tool and draw a triangle (arrow keys to drop points)
- Look to Properties panel, constrain proportions, and set the width to 200px
- Use the Direct Selection + CMD to round the corners a bunch (almost too much!)
- And then use Direct Selection to nudge the bottom middle point upward 10px and grab the Convert Anchor tool and round that indent to fit the nose
- Create 2x 200×200 ellipses for the eyes
- Position and tweak these shapes to look good
- Use them to punch holes in the smoke and complete the effect
- GRAIN:
- Create a 2560×2560 rectangle above the artwork and fill with 50% gray and add Effect>Artistic>Film Grain at a 20–0–10 amount
- Set this layer to the Soft Light blend mode
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